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World Of Warcraft Game Card Australia – World of Warcraft: Dragons Alpha starts this week, and it’s a wild ride: Interview with game director

Earlier this year, Blizzard Entertainment announced the ninth World of Warcraft expansion, World of Warcraft: Flight of the Dragon. Dragonflight, scheduled for an official release in December 2022, has just entered Alpha, so we sat down with Game Director Ion Hazzikostas to discuss what to expect from this exciting new chapter in World of Warcraft.

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The team was certainly happy and excited about the reception. You know, one of the most exciting moments as a World of Warcraft Developer is when we pull back the curtain and share our expansion plan with the world, because at that point, we’ve probably been working on it for a few years, if If the basic plan does not seem to have arrived as expected, then it is too late to change it. So when we set out to create Dragonflight, we knew we were going back to Azeroth, and we wanted to present a high fantasy expansion, something engaging, that returned to the atmosphere of exploration and discovery, not Do you end up close to the Big World Threats , right from the start – of course, who wouldn’t want a dragon?

World Of Warcraft: Dragonflight Reimagines Fundamentals Of Talents, Crafting, And Ui

We were very excited about the reception when we were able to share the frame of the film and the expansion in April, and this week we are even more excited to be able to pull the curtain in full and really invite the world to see what has been said. doing, exploring those worlds, integrating with talent systems, checking out our other system fixes and more.

The entire community will see the Alpha tomorrow, but we’ve been working hard to start early feedback on some of our system changes. A month ago, we started posting a comprehensive talent blog for some revamped talent trees, and once again, we know it’s a risky change. We know we’re making pretty big changes to the core stuff, namely the classes and specializations where players view our entire world and interact with it. We are happy to see a good initial response; people in the community put together talent stats and people exploring theories, figuring out what their dungeon can be and what they will use for PvP.

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In addition, giving us very valuable feedback on choices that feel unfair or frustrating allows us to start an iterative process quickly. We’ll have more of these trees to get our hands on as we open the alpha, and over the next few months we’ll let all the remaining trees be tested. So, we can’t wait to have an ongoing conversation while Alpha and Beta come to really make the [talent] tree all they can do.

We last spoke to the Dragonflight team in April, have there been any major changes or surprises since then?

Your Questions Answered About World Of Warcraft: Dragonflight

Things are going according to plan, and I couldn’t be more proud of the whole team because there are so many variables in game development these days. This is the week we circled months, months and months ago, when the alpha starts, when we will be able to share everything with the world, we are here, it is happening. We can’t wait to get to the next level and start digging into the details of our system changes, new games, areas we’re building, dungeons and raids, and more. During the critical process that happened during the beta, we got a lot of feedback while things were still raw enough to make big changes, which is one of the most exciting and satisfying parts of the entire development cycle, and it’s just in the corner.

On the eve of the new expansion, will any older content become easier to complete, or more accessible to players if there is no new version?

We have moderated the requirements for affiliate races, but we do not plan to make any further adjustments. We removed the name requirements and duplicates needed to open them. Now it’s more of finding a single campaign where you have to play for a given area or another piece of content, which in a way replaces the starting experience of that game because they start from a high level To start, they don’t have a traditional start . experience. In general, with updates to World of Warcraft, we have always tried to strike a balance between keeping the player invested in the character and satisfying and catering to people who have been playing for ten years and finding new things while keep things close. and easy to use, and smooth entry into a new experience.

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So the updates made to the new player experience for Shadowlands will continue, and as we clean up and adjust some players will be able to live the World of War and bring the Horde and Alliance experience of fighting Azeroth for the first time . , then go straight to the Dragon Islands at level 60 after Dragonflight starts. They will have the ability to understand the story, the history, the divisions and the structure in front of them. Whether you’re returning after a while or playing World of Warcraft for the first time, Dragonflight is the perfect time.

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In fact, I feel and the development team feels that there is a lot of unrealized potential for the class in the past 10+ years of World of Warcraft. There’s a fantasy out there that in some ways we’re closest to a 17-year canon where you can be a blacksmith on your server, in the Orkin Reaper project, and others will come to you because they know you’ve make an investment. a lot of time and energy to become a master blacksmith. You are smart, you have compiled rare instructions, you will log in and receive whispers of people who know “oh, that person is a great hacker” like anyone else can be a hacker account on their server or The There is a bandit on the battlefield, if you are a blacksmith, or if you are a magician with a rare technique. I think this has become more consistent over the years and many publishers have the same thing.

The urgency for Dragonflight’s performance improvement is real, how can we craft a part of its identity? How do we get to have that depth, for people who want to contribute and want to differentiate themselves from other players of their kind and be able to say that’s my playstyle, I’m a blacksmith, and that is a big deal. We don’t want to force everyone to go this way if they don’t want to. If you’re just trying to get herbs and potions for your team, that works fine too, but if you want to be a pro and be able to do the best kind of thing, there’s a much deeper system out there that it uses the new Work Order System, which I think for the first time allows players to run the gear that is at the best level without destroying the value of everything else that is there.

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We don’t have to worry about making raid gear unnecessary or dungeon gear unnecessary because in most cases you’ll be taking stuff that someone else gets from raids attached to them and they can bring it to you as blacksmith to fix like them. As a player they have to cooperate with you to get some equipment, you have to contribute to your idea and repair the idea as a master blacksmith or tailor or whatever, then the product is one of the powerful tools most of the game. This is exciting. part of the fantasy core, and we can’t wait to get the whole system into the hands of the players and see how they use it.

What are your favorite Drachthyr customization options? What do you think about the nature of the character?

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We are very happy that the writing art team, our artists and everyone is here to raise the bar for character creation and customization. It’s funny watching people sit down and check out Dragonflight and find that 30 minutes later they’re not in because they’re still tinkering with their Dracthyr. When you first create your Dractyr, you can actually eat your Dractyr. Your odds are pretty solid

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